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Summary
Two deck reviews. Rafine (Esper connive reanimator beatdown, bracket 2): reviewer says cheap 3-MV reanimation (Helping Hand, Unearth) works as looting/graveyard-filler, not explosive payoff. Core fix: lean into Rafine's connive triggers via evasive small creatures and token makers (Voice of Victory, Inkshield/Strike Leader, Adeline, Lethal Scheme, Skullclamp). Cut mill-for-mill's-sake (Hedron Crab, Stinky Imp, Otherworldly Gaze) and ramp; only keep mill that does something else (Legion's Shredder, Ripples of Undeath, Price of Fame). Add reliable card advantage via sacrifice-a-token draw (Village Rites), recursion engines (Oversold Cemetery, Chthonian Nightmare), and beaters (Wonder). Principle: prefer cards doing multiple wanted things. Shiko Paragon (Jeskai flicker value, wants bracket 4): reviewer argues incremental value loses at bracket 4ΓÇöneeds a combo-like win. Recommends Stella Lee + Twisted Fealty (or Refocus) as a low-card-count wincon, plus Monastery Mentor as standalone. Build around instant-speed flicker spells that return Shiko immediately (Ephemerate-style) to reuse ETB as counter/removal/tutor. Add ramp (~50 mana sources, cheap rocks like Mox Amber), sweepers vs green (Hibernation, Mist of Laurian), and low-MV upgradeable spells. Cut off-plan indulgences and slow value engines.
Key Clips
- [05:04] I will however call out Shakedown Heavy, which I really don't like here because I don't want my opponents to get to choose whether or not they have to deal with one of my threats. Yes, we get a card, but in a mid-range beatdown deck, I don't want my opponent having that choice.
- [06:56] To get a handful of cards into the graveyard, we're sacrificing a card every time. That may not seem significant, but you could use three of these effects and be down like three cards, yet see very little tangible impact on the game. I think these cards could be one of the leading contributors to your card advantage issues.
- [07:47] Legis shredder is an evading growing threat that synergizes with Rafine really well and ripples gets you more cards in hand as well as filling your graveyard. Expect me to recommend mill options where we get the mill along with another ability that is meaningful for the deck.
- [10:29] Lethal scheme is an absolute banger in this deck. It has convoke and allows the creatures that convoked it to connive, which is perfect for our game plan.
- [13:17] I think Voice of Victory is incredible here. It has Mobilize, giving us more attackers for our Rafine triggers and stops our opponents interfering with our attacks.
- [15:56] Rather than paying one for a Hedron Crab and milling like 12 or 15 cards, I'd rather pay five for a Traumatize and potentially end up in a game-winning spot when paired with the Gosses.
- [27:37] Given how important Shico, a five mana commander, is to the game plan, the deck needs more mana sources. Ideally 38 lands and 12 sources of ramp for a total of 50 mana sources. Smothering Tithe doesn't count because we want to ramp into an earlier Shico and a four mana spell doesn't do that.
- [29:25] May I introduce you to the perfect three mana instant and fantastic tutor target in Hibernation. It's a global effect. It doesn't target and it doesn't destroy, so phasing is pretty much all that can protect the board against green creature decks.
Tags
Archetypes/Strategy: reanimator, blink, value-engine Format/Bracket: Core, Optimized Card Categories: recursion, removal, draw, win-cons, ramp