This entry is a ready-to-use AI prompt — copy it and paste into ChatGPT or Claude.
Summary
Core deckbuilding principle: lower your mana curve to win more Commander/cEDH games. Higher-cost cards are usually stronger, tempting players into too many high-cost cards and a curve that peaks in the wrong places. A hand of expensive cards leaves you doing nothing early, then getting countered or removed by a 2-mana spell. Decks play and feel better when you do more things, and the simplest way is casting cheaper cards. Some cards are both cheap and strong, but usually you trade power for consistency. Heuristics: build and view your deck sorted by mana value, then mentally walk through how the game plays out at each cost to judge how often you can play cards on curve. Go further and compare proactive vs. reactive cards at each costΓÇöhaving many 2-drops that turn out to all be reactive spells (held for later) means you often have nothing to do on turn two. Avoid both traps: a deck full of overcosted cards, and a deck full of low-cost cards that doesn't do enough. Aim for balance.
Key Clips
- [00:05] In Magic, it's generally the case that the higher a card's mana cost, the stronger it is. Most people want to do powerful commander, and this creates a trap. It's very easy to end up with tons of high-cost cards and a mana curve that has curves in all the wrong places.
- [00:20] A hand filled with expensive cards will likely leave you doing very little all game. And then when you eventually do try to cast something, someone will either counter it or remove it with a two-mana spell.
- [00:34] Commander decks usually play and feel far better when you do more things in the game. And the simplest way to do this is playing cards that cost less mana to cast.
- [00:47] When deck building, I like to view my deck sorted by mana values. That way, I can mentally work through how my game will play out, and I can look at each mana cost to see the likelihood that I can play those cards on curve.
- [00:58] I also like to compare proactive cards versus reactive cards, because having a good amount of two-mana cost cards, then realizing they're all reactive spells you want to use later, means you often have nothing to do on turn two.
- [01:12] While the big trap is a deck full of overcosted cards, you also don't want to end up with a deck full of low-cost cards that simply doesn't do enough. So you'll want to find balance.
Tags
Archetypes/Strategy: midrange, aggro Format/Bracket: Core Card Categories: ramp, removal, counter