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Summary
Argues against building Commander decks that answer every problem, using board wipes as the case study. Frames deckbuilding around archetypesΓÇöcontrol, aggro, mid-rangeΓÇöeach with strength/weakness tradeoffs; a deck is a finite resource, so adding one thing means cutting another. Rejects the 'mid-rangeification'/homogenization of decks; favors committing to an archetype's strengths over safe versatility. Key heuristic from draw math: to reliably draw a card type you need ~12 copies by turn 2, ~9 by turn 5, ~6 by turn 8. So a control deck wanting a wipe by turn 5-6 needs ~9 board wipes (and similar single-target removal); mid-range ~6. Running only 1-2 wipes is unreliable (needs ~7 tutors to find one)ΓÇöbetter to run zero and plan not to need the effect. For the featured aggressive commander-damage 'Ma' mid-range deck (fight spells, sacrifice, resource denial), symmetrical wipes like Blasphemous Act or Damnation are badΓÇöthey kill your own creatures and invite responses. Prefer synergistic board-clearing that leverages the commander: Chandra's Ignition, Arcbond, and more fight effects instead of wipes. Play to strengths for more consistent, unique decks.
Key Clips
- [00:41] There are a lot of creatures in this deck, so the presence of board wipes kind of confuses me. This seems like the kind of deck where we want to be putting on pressure and have the biggest scariest things. That's not the kind of deck where I want to be running board wipes because the collateral damage or the cost of the wipes is too high.
- [03:04] A deck is a finite resource. And by including one thing, we need to take out something else. If weaknesses exist, should we paint over the cracks and push for versatility, or do we throw caution to the wind and go all in on our strengths?
- [05:21] One of the most important skills in going to a competitive tournament is having a good read or prediction on the meta so that you know whether you're more likely to face a rock, paper, or scissors and that you can decide which one you're going to play yourself.
- [07:56] To allow us to reliably draw a type of card when we need it, we need to have around 12 of a card in our deck to reliably draw one by turn two. We need nine of a card type to reliably draw one by turn five, and we need six of a card type to reliably draw one by turn eight.
- [08:54] If we're building a control deck, chances are we're going to almost certainly want the option to cast the board wipe by around turn five or six. In that case, we probably want around nine board wipes in our deck. In a mid-range deck we probably want to have around six of each, assuming that board wipes synergistically fit into our game plan.
- [09:40] If we're running two board wipes, we need about seven tutors to reliably draw the board wipe effect by about turn five, and that's a lot of tutors. Rather than running a few of a card type, I would argue that you may as well run none at all. Instead plan to not need that effect because you can't rely on it anyway.
- [10:59] I would rather run more fight effects as the synergy with Ma will mean that enough removal of that sort will almost all but remove the need for board wipes. Rather than a blasphemous act or damnation, Chandra's resign ignition or ark bond offer a far more interesting and synergistic way to clear the board and make Ma shine.
- [11:16] I believe in playing to your strengths and I would rather put all my eggs in one basket that strengthens my main game plan as it will result in a better, more consistent, and importantly more unique deck.
Tags
Archetypes/Strategy: midrange, aggro, control Format/Bracket: Upgraded Card Categories: board-wipe, removal, tutor, win-cons