You’ll Never Play Board Wipes The Same Way Again

Source: Based Deck Department Nov 27, 2024 Core control

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Summary

The host argues about board wipes in casual Commander. He admits he loves them, calling himself a control player whose all-time favorite deck is Psychatog, culminating in an Upheaval combo win. He says wipes are an equalizer against players who go too fast, too greedy, or run strong Ward creatures. Downsides: multiple back-to-back wipes make games run two to three times longer, cause collateral damage to slow-starting players, and produce feels-bad resets. He notes the commonly recommended 3-4 board wipes per deck tends to yield about 3-4 wipes per average game. His fixes: don't use a wipe to solve a single problem (an air strike when you need a sniper rifle); weigh collateral damage since the target may recover fastest; communicate with the table so someone else may handle the threat; cast wipes to put yourself ahead or close out the game rather than to reset or as a panic button; if a wipe only stops someone else winning, reconsider casting it. Aim for one to two necessary wipes per game. He prefers one-sided, flexible, or thematic wipes, and pseudo-wipes that tie players down or stop interaction, like Sudden Spoiling (?) clearing an attacking board.

Key Clips

  • [03:28] If the whole pod is playing the recommended 3 to 4 board wipes in your deck, chances are it results in about 3 to 4 board wipes across the average game, which puts us deep into feels-bad territory.
  • [03:59] People play board wipes inefficiently, for example using a wipe to try and solve a single problem, which is a bit like using an air strike when what you really need is a sniper rifle.
  • [04:09] Another mistake is not accounting for collateral damage when dealing with the player who's ahead; sometimes that player bounces back quickest and hamstringing your other opponents does more harm than good.
  • [04:45] Communicate more: if you're on the fence about casting the wipe, maybe someone else can and will deal with the threat, which could save you a board wipe and at least includes the table in the decision.
  • [05:17] Rather than resets or an oh-button to keep yourself alive, use board wipes as an attempt to put yourself ahead and create game-winning states, or better yet close out the game.
  • [05:37] If all the wipe is going to do is stop someone else from winning, think about why you're casting it — that probably serves your pursuit of winning rather than fun for the table, so reconsider casting it at all.
  • [07:21] I love one-sided, flexible, or thematic wipes — ones that impact your opponents a lot and you as little as possible, or at least create massive advantage for you.
  • [08:00] There's a secondary category of pseudo board wipes that tie opponents down or render them unable to interact, like casting Sudden Spoiling (?) to clear out an attacker's entire board with a lot less pain.

Tags

Archetypes/Strategy: control Format/Bracket: Core Card Categories: board-wipe, removal

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