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Summary
Deck-review stream. Reviewer's core test: can you cast your commander reliably and on-curve? Most reviewed decks can't. Recurring advice: casting on curve matters more than raw land count (a 36-land deck stumbled on off-curve lands like Basilica); add mana rocks/talismans and use goldfishing to find cuts. Per deck: a time-theme control deck should run all talismans and cut generic sacrifice cards. A Mardu Bruse Tarl attack deck plays fine but off-color cards (Gaddock Teeg, Glissa) strain the manabase—add Mardu-colored removal. An Ashling loot deck prefers mana flood, wants cheap rocks it's happy to pitch and cost-reducers over Mana Geyser (a one-spell-per-turn deck). A Marchesa deck (Agatha's Soul Cauldron + Fulminator Mage + Wasteland) wants 1–2 surveil lands and more counters/protection (Boots, Spellskite). Sliver Overlord decks need far more actual slivers plus ramp to seven and recursion (Patriarch's Bidding). An Eowyn humans deck needs board-development enablers, not ramp. A changeling/Ditto deck needs more changelings and fewer payoffs, tutoring Maskwood Nexus. A greedy Irenicus ramp deck wants haste enablers (Rhythm of the Wild, Anger) and cheap protection. Reviewer praises land destruction at bracket three.
Key Clips
- [10:55] The first problem that I always give out is I check to see how often you can cast your commander. Most of the decks that I review here generally can't cast a commander reliably at a fast enough pace.
- [25:17] Here's a secret: if I ever see land destruction in bracket three, I always give it a like. People are so sensitive about land destruction, but if I see non-basic land hate at bracket three, respect — I know what you're doing.
- [23:54] You have a Mardu-focused deck; most of the board wipes are very castable, but cards like Gaddock Teeg are off color and are hard to cast on a curve. Consider playing more Mardu-colored removal so you don't stress the mana base.
- [28:51] This Basilica is really hosing us — I think we've got to cut it, because casting stuff on curve is so important at 36 lands. If that were a Plains, this hand is infinitely better.
- [43:01] Your deck is much happier with mana flood because your commander can rummage or loot off-cycle, versus being mana screwed where your game actions are severely constrained. I'd add one land and more rocks that you're always happy to pitch, and find cost reducers.
- [63:00] The main thing to upgrade: your commander requires a board state, but a lot of your current threats are later in the game at mana value four or more. By the time you cast Aowyn you need two, three, four humans already — so care less about mana acceleration like rocks and more about board development and follow-ups.
- [72:33] The thing with Sliver Overlord is he's seven mana, so you need to consider mana ramp that helps you hit seven for your commander rather than incremental acceleration. Rampant Growth-type stuff only goes plus one, but your ramp would be better served getting the god out so you can do the sacrifice-slivers thing.
- [82:56] You have great game changers, rituals, and tutors, but you need to play more bracket-four staples of mana acceleration like Moxes, plus Rhystic Study and Mystic Remora, so you can mulligan into casting your commander by turn two or three and fight in a near-cEDH bracket-four meta more reliably.
Tags
Archetypes/Strategy: tribal, midrange, combo Format/Bracket: Upgraded, Optimized Card Categories: ramp, tutor, protection, removal, draw