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Summary
Argument: "mid-rangeify" a commander deck instead of building an all-in "protect the commander" storm list, because commander-centric decks are fragile and unfun. Example deck is a Vivi (?) spellslinger deck that ramps mana off cheap spells to cast Dragonstorm (fetching Terror of the Peaks (?), Twinflame (?) dragon, and a copy effect (Deceptive/Frostkite (?)) to copy Terror of the Peaks for damage). Mid-range = cards that flex roles and play double duty. Cited flexible cards: Blood Tithe Harvester (beater + removal + leaves an artifact), Graveyard Trespasser (attacker, graveyard hate, lifegain, ward value), plus Immerith Desert Doom (?) and Sword Coast Serpent (?). Method: sort deck into ramp/draw/removal/synergy/payoff buckets and convert about half of each into flexible permanents. His changes: cut Ponder, Faithless Looting, Preordain, Artist's Talent (?), and Frantic Search; added Kindred Discovery, Frost Cliff Siege (?), and Iworth (?). Cut temporary mana Rite of Flame and Mana Vault (pseudo-temporary); added Ojer's Incubator (?), Carnelian Orb of Dragonkind, and Galvanic/Galazeth Prismari (?). Also slightly raised land count to scale mana over time rather than rely on burst turns. Add a pivot that synergizes with your win condition (here: more dragons).
Key Clips
- [01:22] Take one of my favorites, blood tithe harvester — aggressive beater, removal, and it leaves behind an artifact to smooth out your draws.
- [01:29] Graveyard trespasser: a strong attacker, graveyard hate, life gain against the aggro decks, and a ward trigger that makes it trade up on value.
- [01:46] To mid-rangeify your deck is to shift from going all in on doing the thing or committing to one role, to playing more permanents and spells that let you threaten the table in multiple ways — adding pivot game plans you can flex to.
- [03:12] The first step of how to mid-rangeify your deck is adding a pivot to synergize with your win condition. Ours is easy since Dragon Storm finds dragons, so we play more dragon cards in the mid game and aren't completely dependent on cantrips and one-use spells.
- [04:00] The easiest way to give your deck a pivot is to find permanents that do more than one thing — like Immerith Desert Doom, who draws cards on damage but is also a strong flying threat, or Sword Coast Serpent, which bounces a creature for two then comes back later as a seven-mana 6/6 that's sometimes unblockable.
- [04:58] Organize your current deck into core categories — ramp, draw, removal, synergy, payoffs — then go through each category and try to convert half the package into mid-range flexible cards.
- [05:15] I cut spells like Ponder, Faithless Looting, Preordain, and Frantic Search — all of which help me dig but don't give me more material to play with — and replaced them with cards like Kindred Discovery and Frost Cliff Siege that stick around and draw more than once.
- [05:40] For mana I cut temporary mana like Rite of Flame and Mana Vault, and added Ozza's Incubator, Carnelian Orb of Dragonkind, and Galazeth Prismari, plus slightly more lands — letting me scale mana over time instead of relying on burst turns.
Tags
Archetypes/Strategy: midrange, combo, tribal Format/Bracket: Upgraded, Core Card Categories: ramp, draw, removal, finishers, protection