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Summary
Increasing Vengeance is a two-mana instant copying an instant or sorcery you control, with five-mana flashback that copies twice. Copying value spells like Unexpected Infall, Inspired Tinkering, or Mana Geyser generates massive card advantage and mana; you can also cast it from hand, then flashback the same card onto the stack. It's a spell-slinger finisher, devastating with Insult to Injury (triple-copy to deal 16+ damage off a Firebrand Archer). Fecund Green Shell, a five-mana 4/6 reach turtle, digs for lands and anthems creatures +2/+2 with 10+ lands; cloning it (via Springheart Nantuko plus an untapper like Spelunking) creates a soft infinite, and even two or three copies win. Starlight Spectacular, a four-mana enchantment, arranges your creatures in a line granting escalating +1/+1 bonuses—a clean go-wide finisher that avoids Cathars' Crusade's bookkeeping. Aminatou's Augury exiles eight cards and free-casts one spell per non-land card type until end of turn, offering control over timing; it pairs with Scholar of the Lost Grove. Eldritch Pact makes a player draw and lose life equal to their graveyard size—effectively burn that reads 'kill target player' in late-game Commander, especially with mild mill.
Key Clips
- [00:32] What makes Increasing Vengeance special is that it has flashback for five mana. And if it's flashback, then it copies its target spell twice. A double copy like that is a huge deal.
- [01:57] Insult doubles all damage we deal until end of turn. Copy that three times with Increasing Vengeance and watch our Firebrand Archer ping everybody for 16 damage a pop.
- [02:50] There are two ways of accomplishing that. Either we just play creatures with big butts or we clone it. Cloning is definitely stronger because every new Fecund Green Shell both sees itself and is seen by all the other ones already in play.
- [03:17] This is particularly fun with Springheart Nantuko... If we have an untapper like Spelunking in play, then the Green Shell and Springheart Nantuko can actually lead to a soft infinite that digs through our entire deck and puts all the lands onto the board.
- [07:24] Cathars' Crusade is a great card in theory or online, but in practice it's the most annoying thing to resolve and keep track of. Starlight Spectacular doesn't have this problem. It checks once during our turn how many creatures we have.
- [08:51] An easily overlooked aspect of Aminatou's Augury is that it lets us cast the spells we exile until end of turn, giving us complete control over timings and order. We can cast a board wipe and immediately follow it up with a new threat.
- [10:40] Eldritch Pact: just think about what late game commander board states look like. Players usually have 15, maybe 20 cards in their graveyard and often hover about that health range. So hitting them with Eldritch Pact just takes them out of the game.
Tags
Archetypes/Strategy: spellslinger, tokens, value-engine, combo Format/Bracket: Core, Upgraded Card Categories: finishers, win-cons, draw, ramp, recursion