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Summary
Commander: Witherbloom the Balancer (8-mana Golgari dragon, affinity for creatures, grants instants/sorceries affinity too). Built as an all-in Bracket 4 combo deck; principle stressedΓÇömatch a commander to the right bracket, and build 'start with the end in mind.' Core engine is three buyback spells: Sprout Swarm, Lab Rats, Corpse Dance, each looping with Witherbloom plus enough creatures for affinity. Payoffs: Witherbloom Apprentice, Blood Artist, Zulaport Cutthroat, Marukwood Bats. Mana/sac outlets: Warren Soul Trader, Phyrexian Altar, Blood Pet, mana dorks (Birds, Elves of Deep Shadow). Heavy creature-tutor suite: Green Sun's Zenith, Finale of Devastation, Nature's Rhythm, Natural Order, Tooth and Nail, Protean Hulk, plus Grim Servant (a creature, turning any creature tutor into a combo-piece fetch), Increasing Ambition, Vampiric/Demonic. Draw: Ad Nauseam (busted by low curve), Stinging Study, Last March of the Ants, Sylvan Library. Token fodder: Bitterblossom, Weaponcraft Enthusiast, Verdant Command. Stax/protection: Orcish Bowmasters, Opposition Agent, Dauthi Voidwalker, Grand Abolisher, Sylvan Safekeeper, Veil of Summer. Design rules: combos must depend on Witherbloom (no standalone Chain of Smog); cuts matter as much as includes (e.g. Marukwood Bats redundant). A $250 budget version swaps Corpse Dance for Disturbed Burial and cuts pricey tutors/lands.
Key Clips
- [02:23] There's a time and place for every commander. It's better to find the right table for a commander even if it's not the normal bracket you play in, because trying to run something broken at lower power levels is only going to cause unhappiness. Witherbloom has a high power ceiling and an oppressive play pattern better employed in bracket 3 or 4 than bracket 2.
- [03:17] The lesson that applies to every deck you'll ever build is to start with the end in mind ΓÇö think about the endgame board state you need to win and all the cards you need to play to get there. Witherbloom is a setup and payoff deck: make a bunch of small guys, play Witherbloom, then fire off big spells.
- [05:22] As a bracket 4 deck it needs to be as efficient as possible in cards and mana. The allure of casting Exsanguinate for X=50 is cool but it's not the most efficient or reliable win. That win condition works fine in bracket 3, but I doubt that's where I'll end up at higher power.
- [09:26] I don't want to build in a bunch of combos that could win in any generic Golgari deck. I want the combos to synergize with and rely on Witherbloom ΓÇö which means no standalone two-card infinites like Chain of Smog and Witherbloom Apprentice.
- [09:26] When it comes to complex deck-building decisions, what you take out is almost as important as what you leave in. There's a reasonable argument to cut Murkwood Bats because Witherbloom Apprentice does everything it does but better ΓÇö it's mainly there for redundancy.
- [12:27] With 12 tutors we've basically traded card advantage for precision choice. It may seem insane to run weak two-mana creatures like Elvish Visionary and Wall of Blossoms in a powerful deck, but they're proactive early plays that give an affinity count and replace themselves.
- [17:47] Our combos look like Witherbloom plus some small guys plus combo pieces. How many guys you need is based on the colorless casting cost of the cards required to win. Because the spells make creatures, after the first loop or two you make the creatures that cover the affinity gap.
- [23:04] In your opening hand you likely want at least three sources of mana, ideally two lands and a mana dork. Beyond that your focus is the three key spells ΓÇö Sprout Swarm, Lab Rats, and Corpse Dance ΓÇö then matching combo pieces or tutors to fetch what you need.
Tags
Archetypes/Strategy: combo, aristocrats, tokens Format/Bracket: Optimized Card Categories: tutor, win-cons, ramp, draw, recursion