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Summary
Bracket 4 = fully optimized decks, no restrictions: fast mana, tutors, combos, and MLD (Blood Moon, Armageddon; World Fire + earthbending since lands exiled not destroyed). Build process (Joe): start with land base, avoid tapped lands, ~6 basics in 3-color, fetches/shocks plus utility (Ancient Tomb, Gaea's Cradle); runs ~30 lands with heavy mana dorks. Prefers permanents over instants/sorceries (except Teferi's Protection); runs creature-tutor ramp (a body-producing elf, Woodland Bellow) over Cultivate; builds Survival of the Fittest / Fauna Shaman packages. Wants redundancy and A/B/C/D backup plans for resilience against board wipes/Farewell. Staple value engines: Smothering Tithe (esp. off-curve turn 2), Sylvan Library, Rhystic Study, Necropotence, Black Market Connections, Lurking Predators. Fast mana: Sol Ring, Mana Vault, Chrome/Mox Diamond, Grim Monolith, Jeska's Will, Dark Ritual, Lotus Petal. Tutors: Demonic/Vampiric, Enlightened/Worldly. Free/cheap disruption: Force of Will, Fierce Guardianship, Deadly Rollick, Deflecting Swat, Snuff Out, Mindbreak Trap, An Offer You Can't Refuse, Nature's Claim, Pyroblast, Redirect Lightning, Time Stop. Board wipes rare (Toxic Deluge, Split Up). Prioritize instant-speed interaction and tight London mulligans; ~50% of games end via combo (Thoracle-Consult, Heliod-Ballista, Titania strip-mine loops).
Key Clips
- [19:23] If I'm playing a four-color deck in bracket four, I'm going to fetch as if my opponent playing mono red probably has a blood moon. So I'm going to get my basics early, play my fetches early, and not rely on my lands as much as I possibly can, because that could be an angle you're getting attacked on.
- [26:06] Turn two and three are huge in bracket four. If you're going to tempo someone out, boat the bird. You must boat the bird. People have to understand that removal spell is tempoing them out from comboing off or getting so far ahead. You have to be hyper aware of everyone's board states and have really good threat assessment.
- [40:37] If you can't tell if a deck is bracket three or four, look at how fast it can win and how fast it can disrupt. Can you prevent a deck from winning before turn five or six ΓÇö not a counterspell, but reliably having disruption in your hand that can prevent somebody from going off.
- [56:50] The card that defines bracket four is Smothering Tithe ΓÇö and not an on-curve one, a turn-two Smothering Tithe where no one can do anything about it. No one commits two mana so you can't get treasures, and by the time it loops back around it's over.
- [57:55] With Sylvan Library, just assume they take the eight ΓÇö getting three cards and taking eight damage gets you that much deeper into whatever combo you need. But it's very bad against Smothering Tithe; don't activate it when that's out, because you have a choice ΓÇö you can just look at the top three.
- [61:38] I run the creature tutors over Worldly Tutor because in my opinion creature tutors are better ΓÇö they come in, go get you a thing, and seem less threatening. Like Woodland Bellow: four mana, search for a non-legendary green creature mana value three or less onto the battlefield, so you get two bodies.
- [64:29] Time Stop is one of the rudest cards ΓÇö four blue blue instant that says end the turn. Cast it in somebody's upkeep and they don't draw their card, can't play their land, can't attack. They're done. It's the rudest extra-turn spell ever, and you can't run it in cEDH.
- [68:44] These expensive snowballing value engines usually have to make an impact the turn they hit the board. You can't really play a Doubling Season and pass ΓÇö you will get murdered, because the best removal is player removal. It needs to be a combo piece or get you value early.
Tags
Archetypes/Strategy: combo, value-engine, aggro Format/Bracket: Optimized Card Categories: ramp, tutor, protection, finishers, draw